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#5 on Game Boy

Super Mario Land 2: 6 Golden Coins

スーパーマリオランド2 6つの金貨

Super Mario Land 2: 6 Golden Coins raises the stakes dramatically—Mario must reclaim his castle from Wario, who has seized it in the original protagonist's absence. Collecting six golden coins from varied kingdoms grants access to the final confrontation.

Rank#5 on Game Boy
Sales / players11.18 million copies
ReleaseOctober 21, 1992
PublisherNintendo R&D1
GenreAction
PlatformGame Boy

What Is It?

Super Mario Land 2: 6 Golden Coins raises the stakes dramatically—Mario must reclaim his castle from Wario, who has seized it in the original protagonist's absence. Collecting six golden coins from varied kingdoms grants access to the final confrontation.

Each themed kingdom presents distinct challenges and aesthetics, from outer space to haunted houses, providing remarkable variety across the handheld adventure.

Gameplay and Appeal

The game introduces mechanics expanding Mario's toolkit—new power-ups and abilities create strategic possibilities. Wario as the antagonist brings distinctive personality to the conflict.

Non-linear progression allows players to tackle kingdoms in chosen order, granting agency in adventure pacing. The final castle requires previous power-ups and abilities to complete, encouraging mastery.

Why It Succeeded and Trivia

This sequel represented peak Game Boy development—pushing handheld hardware to its limits while maintaining quality. Developers demonstrated mastery of portable constraints.

Wario's transformation from obscure character to major franchise star began here. This handheld adventure introduced the character who would eventually headline his own spin-off series.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

‹ #4 Super Mario Land#6 Dr. Mario ›

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