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#9 on PlayStation

Tomb Raider

トゥームレイダース

Core Design's groundbreaking adventure game defined a new archetype of interactive storytelling. Tomb Raider pioneered 3D exploration, environmental puzzles, and a memorable protagonist who became gaming's global icon.

Rank#9 on PS
Sales / players7.1 million copies
ReleaseOctober 25, 1996
PublisherCore Design
GenreAction Adventure
PlatformPlayStation

What is it?

Tomb Raider follows Lara Croft, an archaeologist-adventurer who explores ancient ruins and hidden tombs across the globe in pursuit of legendary artifacts. The 3D navigation system granted players unprecedented freedom in three-dimensional movement—climbing vertical walls, jumping between platforms, and maneuvering through complex caverns. Environmental design emphasizes archaeology and historical legend: players encounter mythology-inspired challenges, booby-trapped chambers, and puzzle-locked passages. Combat sequences pit Lara against wildlife and human antagonists using an increasingly extensive arsenal. The marriage of puzzle-solving, action sequences, and exploration created a gameplay template that numerous subsequent games attempted to imitate. The female protagonist's design—athletic build, capable demeanor, and self-sufficient personality—challenged gaming's prevailing character design conventions.

The exotic locations and adventure-film atmosphere positioned Tomb Raider as gaming's answer to Indiana Jones-style adventures.

How it plays

Exploration of labyrinthine tomb structures forms the core experience. Players navigate through three-dimensional spaces, jumping across chasms, swimming through underwater passages, and scaling vertical drops. Environmental puzzles require understanding spatial relationships and orchestrating object manipulation: moving blocks to create climbing paths, timing jumps between moving platforms, or finding hidden switches that unlock new areas. Combat encounters punctuate exploration, testing players' weapon accuracy and threat awareness. Multiple firearms and equipment options enable tactical customization. Puzzle solutions reward observation and experimentation rather than following obvious linear progression. The third-person camera perspective proves crucial—players must learn to position the camera to avoid disorientation while navigating complex geometry.

Collectible items hidden throughout levels reward thorough exploration, encouraging multiple playthroughs to discover every secret area.

Why it sold

Tomb Raider achieved massive commercial success by demonstrating 3D gaming's artistic potential. The game's presentation—cinematic direction, sophisticated level design, and protagonist charisma—appealed to audiences beyond traditional gaming demographics. Female lead characters remained uncommon in 1996, making Lara Croft's independence and capability noteworthy. Lara transcended gaming's boundaries, inspiring merchandise, novels, and Hollywood film adaptations that extended the franchise's reach globally. The adventure-game formula proved enduringly popular, spawning numerous sequels and spiritual successors. Worldwide sales of 7.1 million copies established Tomb Raider as a legitimate multimedia franchise.

Lara Croft became gaming's first female megastar, proving that capable female protagonists could anchor major commercial franchises while attracting both male and female audiences.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

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