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#4 on PlayStation 2

Gran Turismo 4

グランツーリスモ4

Gran Turismo 4 represented the series' apotheosis on PS2, featuring unprecedented vehicle and track rosters. The game became the franchise's most content-rich entry, rewarding dedicated racing enthusiasts with seemingly endless progression opportunities.

Rank#4 on PS2
Sales / players11.76 million copies
ReleaseDecember 28, 2004
PublisherPolyphony Digital
GenreRacing Simulation
PlatformPlayStation 2

What is it?

Polyphony Digital's most ambitious racing simulator, developed over three years, achieved unprecedented scope. The roster included 721 vehicles spanning automotive history from 1886 onwards, including concept cars. Fifty-one real and fictional circuits provided racing variety. The A-Spec career mode progressed identically to predecessors while featuring expanded progression systems: licensing exams, special event challenges, and diverse racing categories. Enhanced 3D graphics rendered cars and circuits with photographic precision. Online functionality promised competitive multiplayer racing though ultimately remained unimplemented. The game's content volume suggested even thirty hours of dedicated play wouldn't exhaust available progression.

Feature expansion reached beyond core racing: simulation options, difficulty adjustment, and customization depth enabled casual and hardcore engagement simultaneously.

How it plays

Career progression mirrors Gran Turismo 3 conceptually but with substantially expanded scope. Six-tiered licensing exams scaffold learning curve, with championship races unlocking progressively challenging competition. New special events introduce varied rulesets and handicaps, some restricting vehicle classes or demanding specific vehicle usage. Physics-based simulation provided authentic feedback—fuel management, tire degradation, and realistic acceleration curves rewarded genuine driving technique. Graphics improvements rendered weather transitions, dynamic lighting, and environmental detail with unprecedented clarity. The tuning system offered granular modification options enabling precise setup optimization matching track characteristics and driving preference.

Over 1800 vehicles provided overwhelming variety—sports cars, economy vehicles, legendary classics, and concept vehicles each demanding distinct driving approaches. The sense of progression from budget vehicles through legendary machines created compelling long-term engagement.

Why it sold

Gran Turismo 4's 11.76 million copies sold confirmed the franchise's commercial vitality. The massive content roster justified sequel purchases for dedicated fans seeking new vehicles and circuits. Racing game aficionados recognized the simulation depth and content comprehensiveness as unmatched by competitors. The 1.5-year development delay from Grand Turismo 3 translated into substantially improved production values and expanded feature sets. Critics praised both technical excellence and sheer content volume as franchise apex.

The game's success cemented Polyphony Digital's status as simulation racing's premier studio. Subsequent PlayStation platforms benefited from Gran Turismo's continued development, establishing the franchise as a system-defining series justifying hardware purchase independently.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

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