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#1 on PlayStation 2

Grand Theft Auto: San Andreas

グランド・セフト・オート・サンアンドレアス

An epic open-world adventure spanning a fictionalized 1990s California, Grand Theft Auto: San Andreas delivered unprecedented freedom and narrative ambition. The game became a cultural phenomenon that transcended gaming audiences worldwide.

Rank#1 on PS2
Sales / players17.33 million copies
ReleaseJanuary 25, 2007
PublisherRockstar North
GenreAction Adventure
PlatformPlayStation 2

What is it?

Rockstar North's massive open-world game follows Carl Johnson (CJ) through the fictional state of San Andreas across three sprawling cities: Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturas (Las Vegas). The narrative begins after CJ's return home, mourning his mother's mysterious death and discovering his neighborhood ravaged by gang violence. The story weaves themes of family, redemption, and societal injustice across a 1992-set landscape. The game's mature rating acknowledges its depiction of crime, violence, and drug culture reflecting actual social conditions. A controversial 'Hot Coffee' scene nearly triggered Adults Only reclassification, leading to subsequent patches.

The sheer scope proved revolutionary: three distinct cities explorable without loading screens, realistic traffic systems, customizable protagonist appearance, and mission diversity exceeding any predecessor. 17.33 million units sold established it as PS2's highest-grossing title.

How it plays

Players control CJ through third-person perspective, exploring on foot or by vehicle. Mission-driven storyline progression alternates with complete freedom: seize gang territory, visit restaurants, go shopping, gamble at casinos, or simply drive around enjoying the environment. Revolutionary customization systems let players modify CJ's physique through nutrition, adjust clothing and hairstyles, apply tattoos, and develop skills through practice. Combat employs guns, melee weapons, and unarmed fighting depending on situation. Evading police 'wanted level' (indicated by stars) escalates dramatically: higher levels summon helicopters and military intervention.

The narrative draws heavily from 1990s cinema—Scarface and Boyz n the Hood particularly influenced its thematic depth and complex plot development. Over 300 voice actors delivered 60,000+ lines, establishing unprecedented production scale for gaming. Celebrity appearances from Samuel L. Jackson and others legitimized gaming's narrative capabilities.

Why it sold

4.5 million copies sold immediately upon release, shaking the North American gaming industry. Critics praised its cinematic storytelling, expansive open-world freedom, and nuanced character emotional expression as significant artistic advancement. The game demonstrated that interactive entertainment could rival cinema's sophisticated narrative techniques. Subsequent releases on Windows and Xbox in 2005, plus mobile and remaster versions throughout the 2010s, extended the franchise across platforms.

San Andreas proved that mature, ambitious storytelling could achieve blockbuster commercial success. Publishers recognized that gaming could address complex social themes, attracting audiences previously dismissive of the medium. Its influence on open-world game design remains incalculable.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

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