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#8Super Mario Run
#8 on Smartphone

Super Mario Run

Super Mario Run

Nintendo and DeNA's mobile adaptation of Super Mario's iconic jumping action. Mario auto-runs; players tap to jump. Single-handed gameplay tailored for phones.

Rank#8 on Mobile
Sales / players300 million players (August 2018)
ReleaseDecember 15, 2016
PublisherNintendo / DeNA
GenreAction
PlatformSmartphone

System and gameplay modes

Horizontal-scrolling auto-runner: Mario automatically advances rightward across the screen. Players tap to execute jumps, controlling height through tap timing—landing on different ground levels. Coin collection, enemy avoidance, and goal reach form core objectives. Multiple gameplay modes offer variety: World Tour progresses through six Mario worlds with escalating difficulty. Secret coin collecting adds replay challenge. Toad Rally pits players against asynchronous opponents in competitive coin gathering. Remix 10 chains ten consecutive micro-courses. Playable characters—Mario, Luigi, Princess Peach, Yoshi—each possess distinct jump mechanics.

Extensive customization: decorate Mushroom Kingdom with unlocked themes and decorations. Single-tap controls optimize smartphone interaction. All mechanics designed for one-handed play.

Market strategy and business approach

September 2016 announcement preceded December launch. Fixed-price monetization model represented experimental premium approach in free-to-play-dominated market. Initial response showed misalignment with expectations; gradual adoption improved conversion rates. Multi-platform (iOS, Android) simultaneous rollout across regions.

Continuous content updates, character additions, and seasonal events drove engagement. Nintendo's official branding conveyed legitimacy and quality. DeNA partnership provided operational infrastructure. While initial sales disappointed premium skeptics, sustained updates demonstrated viability of fixed-charge mobile games from established publishers.

Sources

How it is ranked: Player count (from the English Wikipedia list; total players, excluding games counted only by daily/monthly active users)

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