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#4 on PlayStation 3

The Last of Us

ザ・ラスト・オブ・アス

Naughty Dog's PS3 exclusive delivered gaming's most emotionally resonant post-apocalyptic narrative. The story of Joel and Ellie established new benchmarks for character-driven interactive storytelling.

Rank#4 on PS3
Sales / players10 million copies
ReleaseJune 14, 2013
PublisherSony Computer Entertainment
GenreAction Adventure
PlatformPlayStation 3

What is it?

Naughty Dog's ambitious achievement narrates a fungal-infected post-apocalyptic world where protagonist Joel escorts young Ellie toward a scientific facility offering potential immunity cure. The infected—humans transformed by parasitic fungus into violent creatures—threaten both characters throughout their journey. Narrative simplicity masks extraordinary emotional depth: the relationship between hardened survivor Joel and hopeful child Ellie forms the emotional core. Supporting characters develop meaningful arcs, and player actions influence character relationships. The story spans devastated American cities (Boston, Pittsburgh, Kansas City) and wilderness environments. Voice performances achieve extraordinary nuance through motion capture technology and extensive recording sessions. Psychological realism infuses violent encounters—combat proves visceral and personally consequential rather than glorified.

Thematic sophistication addresses redemption, parental bonds, sacrifice, and survival morality—typically complex themes for interactive media yet central to the narrative experience.

How it plays

Third-person action-adventure gameplay combines stealth mechanics, melee combat, and limited firearms. Resource constraints demand careful ammunition and medical supply management. Encounters feature infected creatures and hostile human survivors, each demanding different tactical approaches. Stealth provides advantages—silently eliminating individual threats avoids alerting larger groups. Melee combat proves brutal and personal; weapons break after extended use, forcing scavenging. Partner AI—controlling young Ellie—achieves remarkable sophistication: she avoids actively participating in combat while providing assistance during critical moments. The emotional dynamic of protecting a vulnerable child influences player psychology profoundly. Environments encourage exploration: abandoned cities yield valuable supplies and character development through collectible narrative documents.

Boss encounters demand learning attack patterns and exploiting environmental advantages rather than applying repeated tactics.

Why it sold

The Last of Us achieved 10 million copies sold through extraordinary critical reception and audience emotional investment. First-week sales exceeded 1.3 million copies; three-week sales exceeded 3.4 million. Game of the Year recognition from numerous publications validated narrative excellence previously questioned in gaming. The game proved that interactive entertainment could rival cinema's emotional sophistication. Subsequent PS4 remaster, PS5 remake, and sequel installment The Last of Us Part II sustained franchise engagement.

Controversy surrounding violence portrayal and ethical implications generated important cultural discussions—the game's willingness to depict disturbing content seriously rather than providing escapist fantasy demonstrated artistic maturity.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

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