日本語
Home › PlayStation 3 › Gran Turismo 5
#2 on PlayStation 3

Gran Turismo 5

グランツーリスモ5

Gran Turismo 5 achieved series' highest commercial success, featuring 1,000+ real vehicles and 77 circuits. The five-year development period maximized PS3 capabilities, delivering technical achievement that defined simulation racing for the generation.

Rank#2 on PS3
Sales / players11.95 million copies
ReleaseNovember 24, 2010
PublisherPolyphony Digital
GenreRacing Simulation
PlatformPlayStation 3

What is it?

Polyphony Digital's most ambitious racing simulator featured 1,089 vehicles spanning automotive history and 77 racing circuits—a content volume unprecedented in gaming. Dynamic weather systems, vehicle damage modeling, and tire degradation mechanics elevated simulation realism beyond predecessors. Two vehicle classifications—'premium' vehicles with photorealistic cockpit interiors, and 'standard' vehicles with simpler polygon optimization—addressed production constraints while maintaining content breadth. Real F1, NASCAR, and Super GT licensing partnerships provided competitive series recreation. Topgear's Test Track, Indianapolis Motor Speedway, Monza Circuit, and Daytona International Speedway appeared alongside custom-designed venues. Revolutionary track editor functionality enabled players to construct custom racing circuits with custom specifications.

The physics simulation achieved new sophistication: weather effects influenced grip characteristics, time-of-day lighting affected visibility, surface conditions created dynamic handling variance, and AI drivers responded contextually to racing conditions.

How it plays

GT Mode career progression expanded substantially: purchase vehicles, complete championships, accumulate winnings, invest in vehicle modifications. The 16-vehicle grid (doubled from Gran Turismo 4) increased field density and competitive variety. Online multiplayer expanded to 16-player simultaneous racing. Customization depth increased: tuning shops offered hundreds of modification options affecting performance characteristics. Dynamic environmental conditions—weather transitions, time-of-day changes, AI behavior adaptation—demanded tactical adjustments. Premium vehicle cockpit views and full dashboard functionality created immersive simulation. Damage modeling provided visual feedback reflecting driving precision: aggressive racing accumulated cosmetic and mechanical damage affecting performance.

GT Academy competitive program emerged during development: leaderboard competition ranked global players; top performers received Nissan sponsorship and real-world racing driver training. The integration of competitive eSports within traditional racing simulation proved revolutionary.

Why it sold

Gran Turismo 5's 11.95 million copies sold despite the five-year development cycle and mid-2010 release timing proved franchise strength. Development delays generated skepticism, yet the final product's technical achievement vindicated extended production. Director Kazunori Yamauchi's perfectionism extracted maximum PS3 capabilities: the technical complexity of simultaneously managing 1,000+ vehicle models, dynamic weather systems, physics calculations across 16-player online races, and detailed track environments pushed hardware to absolute limits.

The game established franchise longevity: extended post-launch support through 2014 maintained online infrastructure and seasonal events. Leaderboard competition through GT Academy produced legitimate professional drivers transitioning to real-world motorsport. The franchise proved that simulation games achieved cultural legitimacy equal to commercial action franchises.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

‹ #1 Grand Theft Auto V#3 Grand Theft Auto IV ›

MOREPlayStation 3: more best sellers

Top 10 ›