Uncharted 2: Among Thieves
アンチャーテッド 黄金刀と消えた船団
Uncharted 2 established Naughty Dog's cinematic game direction. The sequel achieved critical and commercial success, winning Game of the Year from major publications and establishing franchise's commercial viability.
What is it?
Naughty Dog's sequel introduces expanded narrative scope compared to the original. Protagonist Nathan Drake pursues legendary explorer Marco Polo's secrets across multiple nations—Borneo, Nepal, Tibet. The expanded budget enabled cinematic production values rivaling Hollywood blockbusters. Voice performances from established actors elevated narrative legitimacy. Environmental detail and character animation achieved unprecedented sophistication—secondary characters exhibited fluid movement and emotional expressiveness. The game expanded multiplayer functionality: cooperative and competitive modes leveraged campaign's technical infrastructure. Multiple narrative branches created replayability incentives—player actions influenced character relationships and available story paths. Cinematic presentation employed dynamic camera direction, explosive action sequences, and environmental storytelling techniques previously uncommon in interactive media.
The production demonstrated that gaming could achieve cinema's visual sophistication while maintaining interactive agency—a previously assumed contradiction the game effectively resolved.
How it plays
Third-person perspective gameplay combines combat, exploration, and environmental navigation. The protagonist exhibited acrobatic prowess: wall-climbing, rope-swinging, and ledge-traversal across diverse environments. Combat mechanics emphasized tactical positioning—cover usage and enemy awareness proved essential. Environmental destruction provided strategic advantages: explosive barrels, collapsing structures, and falling hazards supplemented direct combat. Puzzle mechanics rewarded careful observation: environmental clues guided logical solution discovery. Multiplayer implementation incorporated narrative campaign mechanics: similar physics systems, destructible environments, and weapon variety maintained gameplay consistency across formats.
Environmental detail extended beyond visual aesthetics—level design encouraged exploration, rewarding thorough investigation with character development insights and narrative collectibles.
Why it sold
Uncharted 2's 7.3 million copies sold following mediocre first-game reception proved that franchises could exceed modest origins through remarkable sequels. Critical reception emphasized narrative excellence, technical achievement, and innovative multiplayer implementation. Game of the Year recognition from IGN, GameSpot, and other major publications confirmed artistic merit. The game established Naughty Dog's reputation as cinematic storytelling specialists—subsequent franchises (The Last of Us, Uncharted series continuation) benefited from this established credibility.
The achievement demonstrated that PlayStation exclusive franchises could achieve commercial success independent of massive marketing budgets through genuine artistic excellence and technical innovation.
Sources
- Best-seller list (English Wikipedia)
- Uncharted 2: Among Thieves (English Wikipedia)
- アンチャーテッド 黄金刀と消えた船団 (Japanese Wikipedia)
How it is ranked: Worldwide sales (from the English Wikipedia list)