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#3 on PlayStation 3

Grand Theft Auto IV

グランド・セフト・オートIV

Grand Theft Auto IV brought unprecedented realism to open-world gaming. The ¥100 million+ development budget created Liberty City—a fictionalized New York replicating the metropolis with architectural precision previously impossible.

Rank#3 on PS3
Sales / players11 million copies
ReleaseOctober 30, 2008
PublisherRockstar Games
GenreAction Adventure
PlatformPlayStation 3

What is it?

Rockstar's unprecedented endeavor features an Eastern European immigrant Niko Bellic navigating organized crime networks through Liberty City—inspired by New York with neighborhoods mirroring Brooklyn, Queens, Bronx, and Manhattan across four distinct districts. Alderney State represented New Jersey. Over 1,000 development staff participated, with Rockstar North's 220-person core team coordinating production. Development research proved obsessively detailed: 100,000+ photographs and video documentation captured metropolitan street-level authenticity. Police-guided neighborhood tours ensured accurate representation. Satellite maps confirmed street grid layouts; architectural references guided building recreation. Over 100 voice actors recorded 660 dialogue lines using motion capture and facial animation technology.

The narrative introduced branching story paths—player choices during crucial moments determined story progression and available endings. This innovation established player agency as fundamental narrative element.

How it plays

Third-person perspective gameplay enables complete Liberty City exploration. Protagonist Niko navigates criminal networks, completing missions advancing conflicting agendas. Multiple choice scenarios redirect narrative: aligning with rival organizations creates consequences—certain endings become inaccessible based on earlier decisions. Transportation variety spanned walking, driving cars, taxis, subway systems, and helicopter travel. Combat mechanics combined gunplay with cover systems and melee engagement. Police wanted level system escalated from patrol cars through military intervention at extreme levels. Narrative complexity surpassed genre traditions—multiple character perspectives, conspiracy twists, and moral ambiguity distinguished the story.

Online multiplayer introduced team-based competitive modes accommodating up to 32 simultaneous players. Implementation proved ambitious for 2008, incorporating similar physics and destruction mechanics as single-player experience.

Why it sold

Grand Theft Auto IV's 11 million copies sold (PS3 version) validated Rockstar's enormous investment. First-day sales exceeded 3.1 million copies; first-week sales exceeded 5 million. Multiple industry records fell: Game of the Year recognition from numerous publications, critical acclaim, and commercial dominance established unprecedented success. The ¥100+ million development budget represented gambling on quality; the market response validated the wager completely.

The game's influence on open-world design proved immeasurable: subsequent developers adopted GTA IV's blueprint extensively. The emphasis on character-driven narrative, branching story consequences, and environmental density established contemporary standards. Legacy continues through three narrative expansions and eventual GTA Online ecosystem.

Sources

How it is ranked: Worldwide sales (from the English Wikipedia list)

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