FableFable
Fable
プレイヤーの選択が世界を変えるRPGの先駆者。道徳的選択肢とキャラクター成長システムが特徴。
どんなゲーム?
Fable represents a paradigm shift in RPG design by implementing moral consequence systems where player choices visibly affect both story outcomes and character appearance。
The protagonist grows older throughout the game, accumulating scars and physical marks from battles, with morality affecting whether they develop angelic or demonic features。
Engaging in heroic deeds builds positive reputation, causing NPCs to recognize and praise the player, while villainous acts spread fearsome rumors that precede them。
The implementation of moral choices extends to individual quests where the same objective can be accomplished through virtuous or evil means, each approach yielding different rewards and story variations。
Marriage and family systems allow players to establish long-term relationships with NPCs, creating consequences that extend beyond the immediate narrative。
The game world dynamically responds to the player's moral alignment, with the environment becoming more vibrant or twisted depending on their choices。
NPCs remember previous interactions with the player, making dialogue and reactions contingent on past events。
Experience systems allow specialized development in combat magic, physical strength, or spell casting depending on playstyle。
出典
順位の数え方: 世界での販売本数(Wikipedia 英語版の一覧より)