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2位Halo: Combat Evolved
Xboxで2位

Halo: Combat Evolved

Halo: Combat Evolved

コンソール向けFPSの操作感を実現した作品。一人称視点のシューティングゲームをゲームパッドで実現する工夫が施されました。

順位Xboxで2位
売上・遊んだ人約600万本
発売日2001年11月15日
メーカーBungie Studios
ジャンルシューティング
機種Xbox

どんなゲーム?

The protagonist, known as Master Chief, is a militarily-enhanced supersoldier equipped with an energy shield and advanced weaponry。 The futuristic soldier operates across mysterious ring-shaped artificial worlds featuring distinct tactical challenges。

Narrative unfolds across varied environments including external ring surfaces and internal corridors。 Revolutionary control schemes made first-person shooters viable on console gamepads。 Designers created sophisticated hostile unit AI responding dynamically to player tactics。

Rechargeable energy shield systems fundamentally altered FPS mechanics by allowing damage absorption with recovery opportunities。 Varied vehicle segments provided dramatic gameplay changes through tanks, hovercraft, and flying craft operation。

Composers incorporated Gregorian chant influences into the soundtrack, establishing distinctive audio identity。 Development involved dramatic shifts from real-time strategy through third-person shooter formats to final first-person perspective。

Multiplayer components established templates for competitive console gaming that persist in modern titles。 The game's release timing coincided with Xbox platform launch, creating cultural significance beyond gameplay mechanics。 Environmental design encouraged exploration and discovery of hidden weapon caches and strategic vantage points。

Difficulty balancing ensured accessibility for casual players while maintaining depth for hardcore competitors.。

出典

順位の数え方: 世界での販売本数(Wikipedia 英語版の一覧より)

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